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Welcome to Celestial Dragon Monastery Guild
A Guild Wars Guild
Ruins of Surmia
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Mission: Save the prisoners.
Bonus: Kill the flamekeepers.
Start of mission.
Prisoners to be rescued.
Prince Rurik will wait here until the drawbridge has been lowered.
You MUST follow the flame carriers.(bonus starter).
Flamekeepers: Kill to complete bonus.
Lever: Activate to lower drawbridge.
Magi prisoners: They will man the obelisks.
Hold and defend this position to complete mission.
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Hints and Tips
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Tip for getting the bonus You must not AGRO the
Charr carring the Flames untill after they open the door to the bonus area.then attack
right away. Just inside the door are two healers they heal the carriers it is best if
you can use a ranger or elementlist to hit the carriers and draw them back out of the
gate so that the healers are not healing them.
At the end if your group is good enought and you can take out a few of the charr early
before they gat a chance to bum rush you defending the magi and Rurik so before
you reach the Magi Position on the map look to your left (as you look at the map)
and you will see a good batch of char you can draw them out in groups of 3 to 4
Kill a couple groups but dont go in too far as you will trigger the missions end
game and they will kill the magi it may be best to talk to your team mates before
doing this because it could cause a failed mission if not dont right
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